A Roulette Caster is able to use this ability a number of times equal to their Cha Modifier. This adjustment must be decided to be used after the roll is made but before the result of the spell is Revealed. Roulette Control ( Ex): Starting at level 1 a Roulette Caster is able to adjust one part of their Spell Roll up or down by 1. Finally you will roll for which spell of that level you will be casting. Then you will roll for what spell level you will cast. First you will roll for which spell list you will be drawing from. Roulette Casting ( Ex): A Roulette Caster casts spells based on the roll of the dice. Further Spell Casting information can be found below under Roulette Casting. A Roulette Caster must rest in order to regain Spell Points each day. A Roulette Caster DOES NOT gain any bonus Spell Points from a high Charisma Score. The DC for any spell is 10+ Spell Level + Cha Modifier. a Maximized Fireball would cost 6 Spell Points instead of 3). Each spell costs a number of points equal to the spell level, if anything would raise the effective spell level then the spell will use points based on the new level (Ie. He or she can only cast spells based on the number or Spell Points they have avaliable. Spells: A Roulette Caster casts spells drawn randomly from any spell list. They are not proficient with any type of armor or shield. Weapon and Armor Proficiency: Roulette Casters are proficient with all simple weapons. Roulette Casting, Roulette Control 1, Bonus Luck Featīonus Luck Feat, Roulette Control 3, Mythic Roulette 15%īonus Luck Feat, Roulette Control 5, Mythic Roulette 45%, Wheel MasteryĬlass Skills (2 + Int modifier per level)Īppraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Heal (Int) Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).Īll of the following are class features of the Roulette Caster. Races: Roulette Casters are found in any race but are most common in races where magic is commonplace. Roulette Casters are a wild card in any situation with equal chances of casting helpful spells as well as harmful ones.Ībilities: Charisma is your main spell casting stat with Constitution being useful for when things don't quite go as planned If you ever are in the presence of one you should try to befriend them as it is safer to have them as an ally rather than as an enemy. Due to this many Roulette Casters are often mentally unstable to a degree. However, that is not the case in truth Roulette Casters have an unusually high affinity for magic, however in order to balance this the universe itself will not allow any magical knowledge to permanantly take hold in their mind rather allowing this knowledge to flow in thier head during casting then leave once the knowledge is no longer needed. Upon closer inspection it becomes clear they they seem to switch between arcane and divine magics at will with seemingly no penalty at all. On first glance they appear to be like any other Caster but possibly more accomplished than seems reasonable for someone thier age. Mind lock pathfinder template how to#If you do not understand how to review this page please leave comments on this page's talk page before making any edits. When this page has been reviewed so that this template is no longer applicable please remove this template. You can help D&D Wiki by reviewing this page. Reason: Newly created– other Improving, reviewing, or removing templates may be required. The main contributor(s) of this page determined that this page should be reviewed.
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